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来了!《魔兽争霸3》1.29补丁!英雄大幅度改动!
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2018-2-22

  作为一名老war3玩家,从2011年之后就一直期待暴雪能够推出新的平衡性补丁,毕竟现在的战术实在太成熟了,需要一些新鲜感~虽然从网易接手魔兽3开始,暴雪也推出过一些补丁,但都是零散的bug或者地图改动(还在测试),没有实质的变化~

 终于!今天凌晨!它出来了!期待已久的1.29补丁!       

 暴雪官方消息地址:https://us.battle.net/forums/en/bnet/topic/20762056755?page=1   

  

 我们直接平衡性补丁走起 以下为原文:



Mountain King

  • Base Speed: (Buff) Base speed increase 270 to 290


Stormbolt:

  • Level 2: (Nerf) Reduce damage from 225 to 210
  • Level 3: (Nerf) Reduce damage from 350 to 325


Thunder Clap

  • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
  • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
  • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40


Paladin

  • Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
  • Base Speed: (Buff) Base speed increase 270 to 290


Divine Shield

  • Level 2: (Nerf) Decrease duration from 30 to 25
  • Level 3: (Nerf) Decrease duration from 45 to 35



Blade Master

  • Mirror Image: (Buff) Mana Cost (all levels) 125 to 115


Critical Strike

  • (Nerf) Removed +damage item interaction from multiplier calculation
  • Current; 40avg + 10 from items (40+10)*3=150
  • Change; 40avg +10 from items (40*3)+10=130



Far Seer
Feral Spirit

  • Lowered XP rewarded to enemy hero
  • Increase Unit Level 1 & Level 2
  • Increase HP Level 1, 200 to 250
  • Level 2, 300 to 350
  • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
  • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
  • Level 1: 200 to 250 HP
  • Level 2: 300 to 350 HP


Chain Lightning

  • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
  • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
  • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10


Far Sight

  • Level 1: (Buff) No mana cost; Cooldown 60 seconds
  • Level 2: (Buff) No mana cost; Cooldown 45 seconds
  • Level 3: (Buff) No mana cost; Cooldown 30 seconds



Tauren Chieftain

  • Base Speed: (Buff) Base speed increase 270 to 290
  • Reduce duration for reincarnation to occur - 7 seconds to 5 seconds


War Stomp

  • Level 1: (Buff) Increase damage from 25 to 30
  • Level 2: (Buff) Increase damage from 50 to 60
  • Level 3: (Buff) Increase damage from 75 to 90



Dread Lord

  • Base Speed: (Buff) Base speed increase 270 to 290


Carrion Swarm

  • (Buff) Mana Cost (all levels) 110 to 100
  • (Buff) Can now target mechanical units


Sleep

  • (Buff) Cool down (all levels) 6 sec to 4 sec
  • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
  • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)


Vampiric Aura: Increased bonus for DL

  • Level 1: (Buff) DL 15% to 20%
  • Level 2: (Buff) DL 30% to 35%
  • Level 3: (Buff) DL 45% to 50%



Crypt Lord

  • Base Speed: (Buff) Base speed increase 270 → 290


Carrion Beetles 

  • (Buff) Increased HP and movement speed
  • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
  • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
  • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290


Impale

  • Level 1: (Buff) Increase damage from 50 to 75
  • Level 2: (Buff) Increase damage from 80 to 120
  • Level 3: (Buff) Increase damage from 110 to 165



Lich
Base Speed: (Buff) Base speed increase 270 to 290

Priestess of the Moon
Attack Speed (cool down): (Buff) change default from 2.46 to 2.33

Keeper of the Grove

  • Hero Starting Attributes: (Buff) Intelligence 18 to 19
  • Tranquility
    • (Buff) Add a 3-sec invulnerability to the start of the cast
    • Duration:(Nerf) 30-sec to 15-sec
    • Heal: (Buff) 20 to 40 heal/per sec

    Entangling Roots
    • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
    • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
    • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
    • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
    • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
    • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage

    Force of Nature
    • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)


    Warden
    Blink
    • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
    • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec


    Naga Sea Witch
    Base Speed: (Buff) Base speed increase 270 to 290

    Pandaren Brewmaster
    Base Speed: (Buff) Base speed increase 270 to 290

    Goblin Tinker
    Base Speed: (Buff) Base speed increase 270 to 290

    Cluster Rockets
    • Allow targeting air units
    • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
    • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
    • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase


    Goblin Alchemist
    • Base Speed: (Buff) Base speed increase 270 to 290
    • Healing Spray: No longer heals enemy units

    Acid Bomb
    • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
    • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
    • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)


    Firelord
    Incinerate
    • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
    • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
    • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4

    Soul Burn
    • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
    • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
    • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450


    Dark Ranger
    Life Drain
    • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
    • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
    • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50


    Map Pools
    1v1
    • (2)TerenasStand_LV
    • (2)Plunderisle_LV
    • (2)TheTwoRivers_LV
    • (2)RoadToStratholme_LV
    • (2)EchoIsle
    • (2)TirisfalGlades_LV
    • (2)Amazonia(COMMUNITY)
    • (2)LastRefuge-1.3(COMMUNITY)
    • (4)Floodplains1v1_LV
    • (4)TwistedMeadows
    • (4)TurtleRock


    2v2
    • (4)PhantomGrove_LV
    • (4)Avalanche_LV
    • (4)TurtleRock
    • (4)Duskwood_LV
    • (4)BridgeTooNear_LV
    • (4)FrozenClover_LV
    • (4)TidewaterGlades_LV
    • (4)LostTemple
    • (4)TwistedMeadows
    • (6)Duststorm_LV
    • (6)GnollWood


    3v3
    • (6)ThunderLake_LV
    • (6)GnollWood
    • (6)Monsoon_LV
    • (6)DarkForest
    • (6)UpperKingdom
    • (6)RuinsOfStratholme
    • (8)Mur’gulOasis_LV
    • (6)RollingHills
    • (6)TimbermawHold
    • (6)StranglethornVale
    • (8)Battleground_LV


    4v4
    • (8)Feralas_LV
    • (8)Northshire_LV
    • (8)Sanctuary_LV
    • (8)TwilightRuins_LV
    • (8)Battleground_LV
    • (8)Deadlock_LV
    • (8)GolemsInTheMist_LV
    • (8)Mur’gulOasis_LV
    • (8)MarketSquare
    • (8)GoldRush
    • (8)Friends
    • (8)BlastedLands


    FFA
    • (4)Deathrose
    • (6)Duststorm_LV
    • (6)EmeraldShores
    • (6)StranglethornVale
    • (6)Monsoon_LV
    • (6)ThunderLake_LV
    • (8)Deadlock_LV
    • (8)Mur’gulOasis_LV
    • (8)TwilightRuins_LV
    • (8)Battleground_LV



基本集中于英雄大改动,大致翻译一下:


山丘之王: 基础速度从270增加至290 


技能风暴之锤 


二级:伤害减少225到210 


三级:减少350至325 

踩地板 


一级:增加60至65的伤害;范围25增加至30


二级:增加100到125的伤害;范围30增加至35


三级:伤害从140增加至175;范围35增加至40


圣骑士 


攻击速度(冷却):(增益)从2.2变为2.0


基本速度:(增益)基础速度增加270到290


无敌 


2级: 30s减少至25秒


3级:45减少至35s 


剑圣 


镜像:法力消耗(所有等级)125减少至115。


暴击(重点!)


原来的计算:(基础攻击+装备加层)*跳劈倍数 


变化;基础攻击*跳劈倍数+装备加层 剑圣被大幅度削弱,跳劈不再可怕! 


先知 


召唤狼 降低了XP奖励给敌人英雄。


增加单位一级和二级


增加HP 


级别1 血量200到250


级别2 血量300到350。


闪电链 伤害递减从15%减少到10%,加强


远视 一级:(增益)没有法力消耗;冷却时间60秒


等级2:(Buff)没有法力消耗;冷却时间45秒 


三级:无法力消耗;冷却时间30秒 


狼和闪电链都加强了,先知似乎又要重返舞台了


牛头人酋长


基本速度:(增益)基础速度增加270到290


6级被动大招重生时间由7s动画变为5s 


战争践踏 


一级:增加25 - 30点的伤害


二级:增加50 - 60点的伤害


三级:增加75 - 90点的伤害,老牛这是要上天


恐惧魔王 基本速度:(增益)基础速度增加270到290


腐尸群 


魔法消耗(所有等级)110到100


现在可以瞄准机械单位(ud可以防坦克了?) 


睡眠 


冷却(所有级别)6秒到4秒


(Buff)法力减少100,75,50到80,65,50


(Nerf)持续时间20(5)、40(10)、60(15)至15(4)、35(8)、55(12) 

吸血鬼光环 


1级:(Buff) DL 15%到20%


2集:(Buff) DL 30%到35%。 


3级:(Buff) DL 45%到50%


地穴领主

基础速度:270→290基础速度增加

腐尸甲虫

增加了HP和移动速度。

一级:将HP从140增加到170;将移动速度从270提高到290。

二级:将HP从275增加到330;将移动速度从270提高到290。

三级:从410增加到490;将移动速度从270提高到290。

地刺

一级:伤害从50 增加至75点。

二级:伤害从80 增加至 120。

三级:伤害从110增加至165点。
(这个是真加强,以后亡灵打人族单矿万金油无敌)

巫妖

基本速度:(增益)基础速度增加270到290。


月亮女祭司

攻击速度(冷却):(增益)从2.46变为2.33。


丛林守护者

英雄的开始属性:智力18到19。

宁静

增加3秒的攻击能力。

持续时间:30秒至15秒(削弱)

治疗:(Buff) 20 - 40治疗/每秒钟。

根须缠绕

对单位:(Nerf) Lvl 2;24秒减到18秒

对单位:(Nerf) Lvl 3;36秒减到30秒

对英雄: (Buff) Lvl 2;从3秒加到5秒

对英雄: (Buff) lvl3,从 5秒加到7秒。

伤害/秒: (Buff) Lvl 2;15 点到20 点。

伤害/秒:(增益)lvl3, 25点伤害30点。

自然之力

(浅黄色)树人;14点损坏(12.5%增加)


守望者



二级:将冷却时间从10秒降低到7秒。

第3级:(Nerf)将冷却时间从1秒增加到4秒。
(细哥微博上说这是加强了)

娜迦

基本速度:(增益)基础速度增加270到290。
(以后娜迦可以追着人减速了)


熊猫酿酒师

基本速度:(增益)基础速度增加270到290。


地精修补匠

基本速度:(增益)基础速度增加270到290。

集群火箭

允许针对空中单位

1级(浅黄色):基础伤害增加从8.75到11.25→10伤害增加

2级(浅黄色):基础伤害增加从16.25到18.75→10伤害增加

三级(浅黄色):基础伤害从25提高到27.5→10伤害增加


妖精炼金术士

基本速度:(增益)基础速度增加270到290。

治疗喷雾:不再治疗敌人单位。

酸炸弹

一级:增加5 - 8点伤害(总伤害75 - 120;二级伤害(3至5)

二级:增加10到13点的伤害(总计150 - 195点);二级伤害6.5至8.5)

三级:增加15至18点的伤害(总伤害225点到270点;次级损伤10至12)


火魔

炎爆

一级:增加额外的伤害倍数从1到2,死亡伤害从90到120,死亡伤害减半,范围从180到240,持续时间从2到4。

二级:增加额外的伤害倍数从2点到3点,死亡伤害全部区域。

此外:支持16:9原生画面

最多支持24人对战

总结:麦子作为兽族,先哭一下,js爸爸横行多年后恐怕要坐板凳了,对玩家细节和操作要求更加严格的先知和老牛将重出江湖,补丁将大部分力量英雄移速增加,避免了开局被敏捷英雄过分压制。 说说对各族的影响吧 
ORC:在对抗hum时应该很难再看到BM的身影,狼和闪电链的加强可以配合老牛打出更强的              aoe,侦查方面减弱。             
   
   对抗NE,没有了BM对英雄的威胁,NE在对抗orc时战术更加灵活,老鹿的加强可能让              二本爆小鹿大行其道
   
   对抗ud,现行的战术体系完全报废,正面很难打过,兽族开始萎缩跑狼骑时代?
  
hum:
   对抗orc,tr不必再用,mk的加强让常规法师流得到加强            
   
   对抗ne,再也不用为追杀女王四处奔波,农民笑哈哈~           
   
   对抗ud,变化不大 
ud:   
   对抗orc,求你不要玩脏的就行           
   
   对抗hum,DL技能可以对坦克造成伤害,小黑和dl要为老三位置争一争了~           
   
   对抗NE,该怎么玩就怎么玩 
NE:
   对抗hum:老老实实打正面把          
   
   对抗orc:你猜我是吹风还是小鹿?还是三远?还是雄鹿?          
   
   对抗ud:为什么还是一个劣势对抗? 
   
附加:中立英雄大幅度加强,尤其是炼金术士,治疗不再包括敌人,可能会成为许多族的首发中     立英雄,太强了现在!一套围绕炼金术士的战术又将重启盛行! 
    

    各位war3迷对于本次暴雪的更新有什么看法呢?


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