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文章 / 综合《泰坦陨落|Titanfall》开发商称PS4不会有足够的能力来处理此游戏0围观 ·  0评论 ·  0香蕉 /  发布于 2013年 7月8日 16:55 /  举报已收藏

文章 / 综合 / 《泰坦陨落|Titanfall》开发商称PS4不会有足够的能力来处理此游戏

http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits-of-xbox-one-cloud/#ixzz2YPeAzasm

和我之前预料的差不多。Titanfall并不是X1独占游戏,但因为需要用到云计算,所以变相独占X1了。Titanfall可能索饭并不稀罕,认为这个游戏也不过如此。不过现在还有一个声音来自EA,战地4也被开发人员爆料说某家用机平台的开发工作停滞,原因是至今未见到某主机的具体网络构架,提到最重要的一点,也是和云计算辅助AI有关.

 

原文大意(SKY体):

“如果木有巨硬的X1云服务,《巨硬砸落》这款次世代射击游戏压根就做不出来。”重生工作室的工程师琼思林如是说道。云计算是巨硬标榜次世代革命的看家法宝之一,木有这玩意,玩家就得一夜回到解放前。

琼思林说道,在《巨硬砸落》开发之初,他们同时找到了技术的锁你和软件的巨硬,寻求技术支持这款即将问世的牛B作品。结果巨硬反映神速,几乎是一拍即合,立马就抗出了足够的云服务器支援了项目的开发。于是乎,《巨硬砸落》这款游戏,享受到了当年XBOX360超牛B大作《电锯战争1》相同的待遇,也就是巨硬专门花巨款为其量身打造了制作环境,最后受益的必须是那些2B一样毛都不懂的玩家。

 

原文:

The next-gen mech shooter Titanfall would not be possible without Microsoft’s Xbox One cloud services, according to Respawn Entertainment engineer Jon Shiring. The cloud is tied into Microsoft’s controversial online policies for the new console, and it’s been the subject of confusion and ire from gamers. Shiring took to Respawn’s blog to explain the benefits from a developer’s perspective.

According to Shiring, Microsoft’s dedicated servers are the perfect solution to a long-standing problem. Console games with online multiplayer aspects typically use player-hosted servers because dedicated servers are expensive and tough to implement, but dedicated servers offer a superior experience. Microsoft’s dedicated cloud servers allow Respawn to implement more and better AI, physics, and environments, eliminate the “host advantage” that plagues many online games, thwart some forms of cheating, boost matchmaking speeds, eliminate the need to pause the game when the host player quits, and improve visuals and audio by taking full advantage of the console hardware and leaving other tasks to the cloud processors.

The cloud services aren’t limited to Xbox One games either, and Respawn uses them for the Windows PC and Xbox 360 versions of Titanfall as well. Respawn approached both Sony and Microsoft about this problem, and Microsoft was the one to implement a solution, Shiring writes.
“Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea,” he writes. “So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go.”
“We want to focus on making awesome games, not on becoming giant worldwide server hosting providers,” he continues. “The more time I can spend on making our actual game better, the more our players benefit.”

 

转自XBOX SKYER:http://www.xbox-skyer.com/showthread.php?t=425301

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